Fallout 4 Nexus Sanctuary Lives Again
Playing Fallout 4 without always leaving Sanctuary
Every now then I'll start playing a game, in this case Fallout iv, one that potentially offers dozens of hours of stories, quests, chance, and excitement. And I'll say, essentially: "Nah. What else y'all got?" That's why when I climbed out of Vault 111 and arrived in Sanctuary, the starting time settlement area in the game, I decided to simply stay there. No exploring, no wandering, just staying put. I've now been there for roughly ten hours.
My other characters haven't done much with settlements yet, so I idea I'd see if I could build a good for you community and enjoy myself without ever one time stepping exterior the settlement itself. This new character, peradventure descended from a long line of cowardly dopes who were too completely uninterested in adventure, certainly doesn't look the type who would get out contesting supermutants and monsters when he could just hang effectually the house.
He definitely doesn't have the tools for it. I've not given him much in the way of forcefulness and endurance, mainly storing his points in Charisma (for settler-attracting reasons) and Intelligence (high INT means more XP).
I leave the vault and arrive in the ruins of Sanctuary, where I have to begin with little bit of cheating, or at least some gaming of the game. To concenter settlers (or new neighbors, as I desire to think of them), I need to build a radio beacon. Beacons crave a couple of crystals, a crafting component that tin be a bit hard to come by if you happen to be impaired enough to play your entire game without leaving the starter town. Crystals are typically found in cameras, microscopes, and laser tripmines, none of which I've institute in Sanctuary or Vault 111. There is another possibility, however.
At that place's an easy-to-miss root cellar in Sanctuary backside one of the houses, and it contains an advanced safe, a first-assist container, a toolbox, and a wooden crate. Since loot spawns when y'all enter a new area, and loot is randomized, there might be a risk of the crate spawning a microscope or camera (I'1000 not skilled enough to pick the safe's lock, and probably won't be for some fourth dimension). If I save earlier I enter the cellar, so reload that salvage and enter again, maybe one of those crystal-begetting items volition turn upwards eventually.
I do this for, like, xx solid minutes. Entering, checking the crate, then reloading and repeating, and while I come across a variety of medical and junk items appear in the crate I never roll a camera or microscope. I'm nigh to surrender on the entire endeavor and spend my time on a less stupid activity, when something interesting does finally appear in the box: a crystal liquor decanter.
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Tin can I break that down into crystals for the buoy? Yes! In fact, the decanter has four crystals so I have a couple to spare. First-class. Now I tin get going, by which I hateful not going anywhere.
I build my buoy, and a generator, and wire them together, then head into the business firm to build a bed for myself. Just as I plop information technology one the flooring, someone suddenly walks right past the window, scaring the butt correct off me. I have a new neighbor! Startlingly! Already! Either that buoy actually works fast or she's been crouching in the bushes all solar day. I put her to work disposed the melon patch behind the house and build a h2o pump. Nosotros've got food and water, which means I need to increase the town's defense rating. I build two turrets and plop them in the street adjacent to my precious buoy.
Day two brings a radiation tempest, so I go dorsum to bed until twenty-four hours 3, when a 2d neighbour arrives and I put her work tending the scavenging bench I've built, which means she'll amble around finding additional junk items to add to my stash. In that location'due south a lot to bit in Sanctuary—trees, logs, cars, fences, furniture, even entire ruined houses—simply information technology's not going to last forever.
Between scrapping expeditions, I explore the grounds. Sanctuary is an island, sorta—the river flows effectually it on both sides, and I figure anything inside the riverbanks is technically part of Sanctuary, even though the buildable surface area doesn't cover the whole island. Down by a modest dock to the north, I shoot a couple of bloatflies. While I'm carefully picking their remains out of the river, I'm shocked to look down and see a big canis familiaris slowly walking through the water, staring at me. He's not attacking, he's just looking. Uhhh. How-do-you-do? Who's a good boy? Are yous?
He is non a adept boy and subsequently some more than staring he abruptly attacks me and I shoot him down. While I'm gathering meat from the dog, I hear some noises that audio suspiciously like bullets whistling past my ears. It's a raider, and presumably the canis familiaris's owner. He'due south a mile away, near a distant shack in the woods, firing at me from behind cover. I retreat and he eventually gives chase. Once he's crossed the river, I gun him down as well. Heading back to boondocks, I greet my 3rd settler, who I'k pleased to see has brought a mutant moo-cow with him. I build a trough and so he'll stick around (the moo-cow, not the settler). Similar my grandaddy said, a town ain't a town without a revolting mutated two-headed cow. My footling neighborhood is growing!
A few days pass without incident. I scrap more of Sanctuary and build a boxy two-story residence on an empty foundation and make full it with beds. I fix a couple guard posts, and start building walls effectually the general surface area we're living in. Unless we get a steady stream of raider invasions, building things and planting crops is pretty much the simply way I can earn XP.
A 4th settler arrives, and then a fifth. I start dressing them in different outfits, because they all show up wearing drab raggedy outfits and it's like shooting fish in a barrel to forget who is assigned to what. I give one settler a green apparel I institute, and another a nice bluish arrange. I put one in my Vault 111 duds, and the dead raider's sack-mask goes on one of my farmers. The fifth neighbor I exit as-is because I'yard pretty much out of clothing.
Speaking of running out of things, I'm starting to get a petty worried because no traveling merchants have dropped by my shoddy little berg. I'd kind of hoped to run into i by at present. Traveling vendors are essential to making this work: I demand to freshen my inventory and sell what I don't need, like these two wedding rings I take for some reason.
While I'm hanging paintings on the walls of our communal shack, the turret outside briefly burps. I run outside in fourth dimension to see a figure slump over in the bushes. A single raider, coming from the direction of that shack in the forest across the river. The adjacent day, another arrives from the same direction and meets the same fate. I stuff the bodies in an empty house and so we don't accept to await at them, and take their meager gear.
Days pass, and I'k withal scrapping resources (seriously, there'due south a lot here to recycle). I'm besides a scrap restless, because apart from the two raider incursions nix else is going on in my boondocks. Bored, I craft a scope for my piping pistol, build a series of connected staircases on the bridge at the edge of town, climb them, and peer through the scope. I can actually see Dogmeat over at the gas station, sniffing around and waiting to be met by a lone wanderer. I burn down a few shots, thinking peradventure he'll run over here instead. He doesn't notice. He's waiting for someone who is never going to arrive.
Downwardly by the river over the side by side few days, I kill some bloodbugs and some wild mongrels, and I draw fire from four raiders who are walking around on the hillside across the stream. They won't cantankerous the river no matter how much I try to lure them, though. The following mean solar day I shoot at a distant radscorpion, and he burrows into the ground and pops upwards right nether my feet. Neat trick, tunneling under a river. I head back to town to greet my fifth settler. I spend fourth dimension harvesting and replanting crops, netting me a lilliputian XP. Withal, no merchants have come by.
We do have 1 visitor, notwithstanding. I step outside 1 forenoon and see an Eyebot serenely hovering down the street. Information technology's advertising job openings at a chemical lab. I mind for a bit, then shoot information technology downward. I hate to be unfriendly to newcomers, only the bot has circuits I need to build an additional turret. Information technology's skilful timing, also: the next day at that place'south a big incursion of four raiders, perhaps those I exchanged fire with. The turrets, my neighbors, and even the unremarkably dormant Codsworth pitch in to defeat them. I spend the rest of the day dragging bodies, and parts of bodies, into vacant houses. Merely feels weird leaving them lying in the street. My settlers proceed saying things to me like "Y'all should take seen the states fight off those raiders!" I did see it, I was correct here. Do I demand to cutting some new eyeholes in your sack-mask, you idiot? Now get back to melon farming.
More days pass. I've scrapped but most everything in that location is, and my sixth new neighbor has arrived. I feel like this is a decent picayune town now, really, but I still haven't had a single merchant come up by, and I'm worried the game might non actually spawn them until you meet ane somewhere out in the world, the globe I take no plans to ever visit. I accept a last ditch programme: raise my level to xiv, plenty to unlock the 2nd rank of the Local Leader perk, which lets me build a store (it's non a real shop, information technology just generates income). Maybe if I have a imitation shop, and staff information technology with a settler, the game will spawn a traveling merchant for me? I'g non especially hopeful, merely it'south all I can remember of to do. Only affair is, stores need 300 caps to fifty-fifty exist congenital and I've but got about lx. And I can't get more without selling stuff to a merchant. It'southward a Catch 22 of my own making.
I start level-grinding in hostage, building stacks of wooden floors and metal signs, scrapping them, and so edifice them again. Information technology'south wearisome and about every bit ho-hum as it sounds, merely I exercise kick over a few levels. Scrapping only returns a portion of the materials, however, so it's not long earlier I've completely run out of metal and wood. I arts and crafts the few things I can, I cook and perform acts of chemistry, and I cover most of the town with crops. I'thou midway through level 12, impressive considering I oasis't left Sanctuary, but it'due south still not plenty to build the fake store that probably won't concenter the merchant I need to beget to build the fake store.
This stinks. I think I'grand screwed. I've merely run out of things to do, and there's yet no traveling merchant in sight. That's where I'chiliad at, right now. Waiting in Sanctuary. Waiting for someone who volition probably never arrive.
Source: https://www.pcgamer.com/playing-fallout-4-without-ever-leaving-sanctuary/
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